At the start of each game, players come up with a movement they want to create. It can be serious or silly. (Such as “fighting for a living wage” or “free pizza for everyone.”) Then the game naturally teases out the story of your movement as you go. Players have to gain supporters in order to play Movement Cards like “We organize a massive march!”, “General strike,” “We take time to help out our neighbors and build our community,” and “Someone writes a protest song.” These cards allow players to build their movement, take on the System, and help their fellow players gain supporters and resources.
The goal is to grow your movement power in different places across the board. But watch out, because the System is fighting back. With cards like “Smear campaign against our movement” or “Arbitrary arrests”, the System will make you lose supporters and resources while it cements its own power.
Players lose if they run out of supporters or if the System gains too many victories. Players win if they score more victories than the System.
Rise Up also has unique cooperative game mechanics that keep players interested and engaged during the whole game, even when it’s not their turn.
And we’ve done something innovative: just flip the board over, and you’ll be able to play Rise Up Simplified, a version that’s quicker to learn and that has simpler rules. Rise Up Simplified is appropriate for younger kids and people who have less experience with games. It can be played with co-workers, in workshops, trainings, after hours at conferences or retreats, and in community organizing settings where time is of the essence.